Jezerk the level 2 Orc Annihilator by smithfield (2024)

Addons

Improved Combat Text v2 1.6.0

Description
I just fixed OoDChecker. Mod cuttectly worked on newest game versions.

Original Improved Combat Text mod by Codefly

This addon replaces ToME's floating combat text:
- Shows the damage type (lightning, etc.) as icons or text!
- Text moves in a consistent direction and should be much easier to read than ToME's default for a variety of reasons.
- Can group damage for an entire player turn, or by every action taken - choose how much information you want to see!
- Various font sizes to choose from
- Various font coloring options (color by major damage type, use the default red / green, etc.)
- Text duration can be changed to fit your play style.
Icon credit for this addon goes to Lorc.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание
Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры.

Этот аддон заменяет всплывающий текст боя в игре:
- Показывает тип урона (молния и тд) иконкой или текстом!
- Текст движется последовательно и его проще читать
- Можно группировать урон за весь ход или на каждое деймтаие
- различные размеры шрифтов
- несколько вариантов окраски шрифтов
- длительность всплывающего текста может быть изменена вручную

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Improved Combat Text v2 1.6.0

Particle Cleanup 1.7.0

An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>.

Particle Cleanup 1.7.0

Myth's Minimalist UI 1.5.10

This addon changes several user interface elements to provide a more open and cleaner overall appearance.
--Changes:

  • Map - Rolled edges removed, size reduced.
  • Hotbar - Borders and background changed to be transparent.
  • Player Info - Background changed to be transparent, Most graphical extras removed.
  • Resource Bars - Most Graphical extras removed.

+++ This addon only works for new characters, unless you edit your save file+++

Instructions for save file editing:

Locate your save folder - (Generally in C:\users\*username*)

( The name of you save folder inside your *username* directory is T-Engine )

BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop )

Inside your *username* directory, open your T-Engine folder
Open the 4.0 Folder
Open the Save Folder
Look for the folder with your character's name you wish to edit and open it.
Look for and open your desc.lua file ( You can use notepad, but it may be easier to download and install something like Notepad++ )

Locate the line that looks like the following:
addons = {'ashes-urhrok', 'items-vault', 'steamui', 'stone-wardens'}

Add inside the { } the following 'myth-minimalist-ui' so that it now looks like:
addons = {'ashes-urhrok', 'items-vault', 'steamui', 'myth-minimalist-ui', 'stone-wardens'}

( Keep in mind the above will look different based on what addons you have installed )

Save your desc.lua and exit the file.

Myth's Minimalist UI 1.5.10

Clean UI 1.7.2

Replaces default interface styles with cleaner versions to enhance readability.

First release focuses primarily on replacing everything related to the default interface styles in the base game.

Future releases will enhance individual styles and take care of minor tweaks.

Content consists of only graphic assets to try and have the highest possible compatibility with future patches.

Clean UI 1.7.2

QuickTome QoL Changes 1.7.4

Changes to make ToME faster to play without providing gameplay advantages.

You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below.

Weight: 216890

Full list of effects

- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush.

- Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate.

- Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively.

- Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight.

Credits

The icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html
The sprite used for Orb of Communication is based on existing Tales of Maj'Eyal graphics and may not be used in other games.

Changelog

- This version is not compatible with savegames from previous versions!
- Rolled Orb of Communication, No Achievement Pop-Ups, and Convenient Digging into this addon with improvements, and renamed "QuickTome QoL Changes" (previously "QuickTome: Improved Recall")
- Updated for ToME4 version 1.6.7
- Bug fix: Recall teleportation and Orb of Communication can no longer be screwed up by triggering them while controlling e.g. a golem instead of the player character
- Bug fix: Recall teleportation no longer allows teleporting to Derth when you shouldn't be able to
- Bug fix: Recall teleportation will no longer crash in custom campaigns. (do any of these exist?)
- Bug fix: Recall teleportation finally deals with Ruined Halfling Complex, Sher-Tul Fortress, and Unremarkable Cave wilderness position setting.
- Bug fix: Recall teleportation falls back to vanilla behaviour in "sub-zones" such as intimidating caves.
- Bug fix: The Kruk Pride zone exit and similar exits now offer teleportation (after you've generated the world map, of course!).
- Recall teleportation no longer allows you to postpone encountering Crypt of Kryl'Feijan or Godfeaster.
- Recall teleportation no longer allows you to teleport to Thieves' Tunnels or Tempest Peak.
- Recall teleportation can now only be used after you've generated the world map by visiting it once (campaigns often expect you to generate the world map before entering some zones).
- Orb of Communication is now instant to use
- Orb of Communication can no longer be used in areas where Rod of Recall cannot be used
- Orb of Communication finally has a custom sprite
- Orb of Communication no longer offers combat/staff/mindstar training (the conditions for when you can get staff training are too complicated...)
- Safeguarded against Orb of Communication being used while not controlling the character
- Convenient Digging is no longer implemented as a sustained talent (since it interacted with Entropy and such). Instead, digging mode is indicated in the effect area like Cloak of Deception.
- Convenient Digging now automatically uses the Dig talent instead of replacing the talent. This fixes all digging time disparities.
- Convenient Digging now only digs when you try to move into a feature that is actually diggable and there are no hostiles in sight.
- You can now toggle achievement pop-ups in the UI options.

- Fixed Drem being able to teleport to Dwarf starting zones
- Updated Zigur conditions for ToME 1.5.10 (took me long enough...)
- Allowed teleporting to Ruined Dungeon in Embers of Rage
- Allowed teleporting to Occult Egress

- Updated for qt-zone-overhaul version 1.0.32

- Updated for qt-zone-overhaul version 1.0.27

- Updated for qt-zone-overhaul version 1.0.22

- Updated for qt-zone-overhaul version 1.0.18
- Capitalization fix (cosmetic only): Rak'Shor Pride -> Rak'shor Pride

- Updated for ToME4 version 1.4.8
- Added Orcs: Embers of Rage support
- Cleaned up some dead code and clarified a comment

- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added
- Wilderness position is now set for randomly placed zones

- Fix Murgol Lair exit position

- Fix regression in tier 1 zone teleports for non-Zone Overhaul games
- Fix "Never Look Back And There Again" achievement being awarded when it shouldn't
- Fix teleport conditions to give the proper results for Sunwall characters that haven't gone west
- Updated for future Zone Overhaul version

- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs

- Allowed teleporting via zone exits, not just the Rod
- Removed the Thieves' Tunnels and Crypt of Kryl-Feijan as worldmap encounters, since you would always prefer to teleport to them instead anyway
- Added Shatur and Elvala to the teleport list
- Made wilderness position adjustment a little safer, and clarified a comment about it
- Don't allow teleporting to Tempest Peak without meeting the prerequisites

- Updated for qt-zone-overhaul 1.0.13

- Fix typo that caused Briagh's Lair to be accessible when it shouldn't

- Updated for qt-zone-overhaul 1.0.11

- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else.

- Updated for qt-zone-overhaul 1.0.4
- Added compatibility section (really wanted to get 1.0.0 out as soon as possible!)

- Initial release

QuickTome QoL Changes 1.7.4

Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0

This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack makes size categories VISIBLY apparant. To be clearer-- A "Tiny" ant will now look SIGNIFICANTLY smaller than, say... A "Big" bear.
Background: I know-- It's so obvious, right?? For the longest time, I've wanted to make this add-on-- But it was only now that I could confirm its stability.
Stability: Very High

      • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0

Ashes of Urh'Rok 1.7.4

Official Expansion!

Many in Maj'Eyal have heard of "demons", sad*stic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?

Features:

  • Start with a new class, the Doombringer! These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds, softening up the crowd with waves of fire, then feeding on the flames and suffering of their surroundings to stay alive while quickly reducing any group to a pile of ash and gore.
  • Unlock a new class, the Demonologist, with an all-new item enhancement mechanic! Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight on your side! Ever looked at a gigantic demon-cursed minotaur and wished it was on your side for once? Well, now you CAN summon one to pound your foes into paste while you cast devastating spells from afar, or call forth a squad of Fire Imps to pelt your enemies to death while they exhaust themselves on your impenetrable defenses! Demons have persistent health, making them a little more precious than disposable necromancer skeletons or summoner beasts, but can be revived from death nonetheless.
  • Two new zones, with all-new art, foes, and bosses! You've seen the plains of the Fearscape before, now see the lairs and headquarters of the demons themselves!
  • Over 10,000 words of written lore to find! The demons were once an enlightened, peaceful race, hailing from a distant planet known as Mal'Rok; learn what drove them to plot Eyal's eternal torture! Discover monuments to each of the demonic species and noteworthy individuals, showing the place of honor each has among them! Get a glimpse into the culture and daily lives of these sad*stic invaders and their brainwashed thralls!
  • Unlock a new race, Doomelves: Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. Blink away to safety, transform into a shadowy dúathedlen to hide in the shadows or prey on your foes with blasts of darkness, use your new resilience to soak up status effects and critical hits, and assault your enemies' minds to leave them unsteady in combat!
  • Between the aforementioned classes and Doomelves, a whopping 75 new talents!
  • Unlock two new cosmetic options! You know you've always wanted demon-horns.
  • Two new events, appearing anywhere in Eyal!
  • 20 new artifacts, with unique and interesting effects. Collect the Obsidian Treasures to amass more and more power! Slip your hands into the Will of Ul'Gruth and watch your sweeping blows smash down walls! Wear a giant hideous hell-mouth as a fashionable belt!
  • 7 new achievements! Conquer the worst Urh'Rok's forces can throw at you, and hang their metaphorical skulls from your profile page!

Ashes of Urh'Rok 1.7.4

Audiomancy 1.7.4

Version 1.2.1 released Jan 16, 2023; see change notes.

Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest.

Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com.

Credits: https://pastebin.com/xirEZ2FY

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365

PS: Somehow the website tags got duplicated and I'm unable to edit them.

Version 1.2.1:
Fixed the attackTarget hook (thank you to "Chief of Kilimanjaro" and "purpel frog" in the ToME Discord); it now properly returns two values. This should fix various misc issues, anything dependent on the second return value.
Also cleaned up a few stray typo semicolons (the consequences of switching between multiple programming languages) which may or may not have been causing other various and possibly undiscovered issues.

Version 1.2.0:
Reduced volume of the universal crit sound layer and blade crits.
Added "Audiomancy Addon Options" to the main game menu - enable/disable the unique critical hit sound for each weapon type,
along with the universal critical sound layer ("gong" sound) that plays overtop any ranged or melee critical hit.
Misc small fixes/tweaks.

Version 1.1.0:
Added custom sounds for steamsaws.
Improved custom sounds for blade weapons & tridents.
Distinct critical hit sound added for blade weapons.
Changed/improved "crystal" impact sounds, made less longwinded & obnoxious (e.g. when attacking shivogoroths.)
Corrected the horror impact sound mappings.
Tried to balance overall volume, some sounds were too loud relative to others.
Improved memory usage & got rid of Entity:loadList injection.
Re-organized Audiomancy files so new data paths are obvious.

Audiomancy 1.7.4

Nexus improved tooltips 1.7.4

This small addon saves your time giving the ability to evaluate target's status resistances quickly.
Also displays type of sustained talents and beneficial effects (for dispel purpose): ph - physical, sp - spell, m - mind, o - other (uncategorized).
Plus a bit of additional info
Some examples here:

Jezerk the level 2 Orc Annihilator by smithfield (1) Jezerk the level 2 Orc Annihilator by smithfield (2) Jezerk the level 2 Orc Annihilator by smithfield (3)

Nexus improved tooltips 1.7.4

Chat/Quest Tweaks 1.7.0

Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:

  • A mysterious staff
  • There and back again
  • Trapped!
  • The Orbs of Command

Chat dialogs currently affected:

  • Stire the Alchemist in Derth
  • The Sher'tul fortress butler
  • Aeryn in Gates of Morning

Chats with NPC portraits added:

  • Aeryn giving the "Important news" quest.
  • Both chats with the Temporal Warden in the "Back and Back and Back to the Future" quest.
  • For the Worldly Knowledge prodigy, the chat to select your gained talent tree.
  • Completion chat for the "Agent of the the arena" quest.
  • From the Arena campaign:
    • The initial chat, where you select the number of rounds to compete.
    • The chats for starting and winning a boss fight, and for starting and winning the final fight against the arena master.

Frequently Asked Questions:

  • What specific changes does this addon make in the quests and chats that it alters?

Chat/Quest Tweaks 1.7.0

Root's Tooltip Options 1.7.0

Adds UI options for various tooltip settings, including:

 - maximum width - speed of scrolling - delay before scrolling at top and bottom - font size - unlocked transparency 

This addon is compatible with other addons that change the contents of tooltips.

Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord.

Root's Tooltip Options 1.7.0

ZOmnibus Addon Pack 1.7.4

Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.

    Includes the following addons:

    • Notes to Self
    • Timed Rest
    • Talent Point Planner
    • Opt-in Adventurers Parties
    • Inventory Show All Tabs By Default (thru v12d)
    • Tier-1 Short Circuit Option
    • "Save" Talent/Stat Points
    • Use Item Shortcuts (as of v5)
    • Auto-Transmo Gems (as of v5)
    • Online Indicator (v6a thru v13d.3)
    • Inventory Sort Order (as of v7)
    • Store Wish List (as of v8)
    • Inventory Keys (as of v8)
    • Alternate Zones Option (as of v10)
    • Go to Landmark (as of v11)
    • Enhanced Object Compare (as of v12)
    • Enhanced Wield Replace (as of v14)
    • Pragmatic Heroism (as of v14b)
    • Prodigious Progress (as of v14c)
    • Savefile Notes (as of v15)
    • Item Notes (as of v15)
    • Passive Cooldowns (as of v15)
    • Low Health Popup (as of v15)
    • Restart Sustains (as of v15)
    • Effects Under Actors (as of v16)
    • Juggle Hotkeys on Unwield (as of v16)
    • Longer Character Names (as of v16)
    • Das BLinkenlights (as of v16)
    • Wall Clock (as of v16)
    • Curse Levels (as of v17)
    • Displacement Tracking (as of v17)
    • Examine Floor Stack (as of v17)
    • Verbose Crystal Resonance (as of v17)
    • Golem Gender (as of v17)
    • Self-Portrait Over Grass (as of v17)
    • Semi-Roguelike Mode (as of v17)
    • Menu Keys (as of v17)
    • Reflected Golem (as of v17)
    • Roguelike Keybindings (as of v17)
    • Tooltip Cleanup (as of v17)
    • Time Shield Tracking (as of v17)
    • Alchemist Notifications (as of v17)
    • Don't Summon While Meditating (as of v17)
    • Herald of the Herald (as of v17)
    • Roguelike Chat Guard (as of v17)
    • Sword-n-Boardin' (as of v17)
    • Plot Disarming (as of v17)

    A superset of ZOmnibus Lite.

      Frequently Asked Questions:

      • What's the difference between ZOmnibus and ZOmnibus Lite? Can I use them both together?
      • What game options does ZOmnibus provide to configure its behavior? (updated for v16)

      ZOmnibus Addon Pack 1.7.4

      Better Item Description 1.7.4

      This addon makes items description easier to read and determine on a glance it's usefulness
      - sorts all stats by category - DPS/DEF/MISC
      - item's passive power always the same blue color (not a random blue-yellow-pink-green)
      - item's usable power - always yellow
      - all rarity categories are displayed
      - encumbrance value moved to the right under item name
      - "on hit" powers always green
      - "Stats" have an ornage highlight and placed before others because it's most important one
      - Removed many extra-explain details, which any veteran player would not want to read each time
      for example, stat "S.pwr/crit" shorten from "Spellpower on spell critical (stacks up to 3 times)"
      means you do remember that it can stack only 3 times, and is not so super important anyway
      - DLC supported - Orcs/Ashes
      - few bug-fixes along the way

      Most important thing to remember
      - Requirements only shown for those you don't meet. If you want to see all reqs - hold CTRL
      - "Phasing" stat means - "Damage Shield penetration", the name was taken from the source and looks good to me, and short enough
      - The "-" minus sign at the end of stat mean immunity or reduction of some sort, for example "Blind-" = "Blindness immunity",
      - "Max.summ" = Max wilder summons
      - "Summ.HP.reg" = Life regen bonus (wilder-summons)
      - "Def/telep" = Defense after a teleport
      - "Res/telep" = Resist all after a teleport
      - "Dur/telep" = New effects duration reduction after a teleport

      it's not recommended to use this mod if you'r new to the game

      Better Item Description 1.7.4

      Nekarcos's Quality of Life 01: Effect Display 1.7.5

      This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
      This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
      Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
      Stability: Very High

          • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

      Nekarcos's Quality of Life 01: Effect Display 1.7.5

      The Hammer of Urh'Rok: Part I 1.7.4

      The Hammer of Urh'Rok, Part I
      Spearhead the demonic invasion of Maj'Eyal in this high-speed mini-campaign.

      ((This Addon requires the Ashes of Urh'rok DLC))

      In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal.
      The Hammer campaign is shorter than Age of Ascendancy, shorter than Embers of Rage. To provide the whole ToM'E experience in a quicker time-frame, the player levels up much faster, and enemies drop noticeably more treasure. Unlike the Arena, the classic features of multi-level dungeon zones, rare enemies, and so on are still present.

      Future updates will bring better art, more variety, and all sorts of content.

      Now with 4 pieces of art by rexorcorum!

      The Hammer of Urh'Rok: Part I 1.7.4

      Possessor Bonus Class 1.7.4

      Donators/Buyers bonus!

      Possessor Bonus Class 1.7.4

      Opague Tooltips 1.5.5

      Tired of messy looking tooltips, or squinting when trying to read them?

      Squint no more!!

      This mod removes the transparency of the tooltips, making them easier to read!

      Opague Tooltips 1.5.5

      Nekarcos's Effect Display QD Acid Fix 1.7.4

      This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
      This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
      Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
      Stability: Very High

          • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

      QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr

      Nekarcos's Effect Display QD Acid Fix 1.7.4

      Q.U.I.C.K. Campaign 1.7.6

      Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots

      Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak.

      The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price.

      See the forum thread for more details:

      Q.U.I.C.K. Campaign 1.7.6

      Smithfield UI 1.6.0

      The Union of Hunting Keys and Tactical Minimap.

      For keyboard play only.
      Changes scrolling and centering. Move the view and your character w/ single keystrokes. Much more fluid for the keyboard player. No more 'taptaptaptaptap' to move the map away from the edges.

      Changes the minimap colors.
      You are green.
      Friendlies are light blue. So are stairs.
      Neutrals are purple. Oranges are hostiles.
      Hostile Elite Bosses and Rares are Red.
      Changes tactical borders, coordinating to minimap.

      This version wrecks the use of the mouse for targeting and scrolling (but just a little).

      Smithfield UI 1.6.0

      Stealth Transmo 1.7.0

      Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:

      • Transmogrification Chest
      • Rod of Recall
      • Orb of Many Ways
      • Automated Portable Extractor from the Embers of Rage DLC

      Stealth Transmo 1.7.0

      Water Purification 1.7.0

      Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed.

      [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.]

      Water Purification 1.7.0

      Light From Below 1.7.6

      Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light...

      This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period.

      Light From Below 1.7.6

      QuickTome QoL Changes mod. Grouping 1.7.2

      This addon requires QuickTome QoL Changes installed.

      This addon group the destinations for Improved Rod of Recall to make it easier to find the destination.
      Not Grouped:
      - Cancel
      - Worldmap
      - Sher'tul Fortress
      - Towns
      - Far East Dungeons (until back to the west)
      - Orcs Campaign Dungeons (untill the bridge opens)

      Grouped:
      - Maj'Eyal Main Dungeons (Maj'Eyal Campaign)
      - Maj'Eyal Extra Dungeons (Maj'Eyal Campaign)
      - Far East Dungeons (Maj'Eyal Campaign)
      - Peninsula Dungeons (Orcs Campaign)
      - Continent Dungeons (Orcs Campaign)

      Maj'Eyal Main Dungeons are
      - Race Starter Dungeons
      - Tier1 Dungeons
      - Tier2 Dungeons
      - Dreadfell
      - Reknor

      Main Dungeons are sorted by tier. Other Zones are sorted by name.

      Also add some destinations.
      - Ancient Cave (Tinker Escort Reward)
      - Old Psi-Machine's floor (Yeti Mussle Tissue Reward)
      - Ithilthum, Valley of the Moon (Limmir, Master Jeweler)
      - Necromancers' Ruin (Rescue Krogs)
      - Kroshkkur, the Hidden Sanctuary (Dimented Start)
      - Unknown Tunnels if Merchant on the Map addon installed.
      - Dark Crypt if Melinda on the Map addon installed.

      P.S. minmay
      If you prefer it, please pick some changes from this addon.

      Weight: 216891(QuickTome QoL Changes' value + 1)

      Overload:
      data/chats/qt-recall.lua

      QuickTome QoL Changes mod. Grouping 1.7.2

      Some changes Infinite Dungeon 1.7.6

      Some changes for Infinite Dungeon
      --Increase max stat to 10000
      --Delete Pacifist ana Head-hunter chalenge
      --Delete artifact reward
      --Generic point now get every 3 lvl (not 6)
      --Fix bug with exterminator chalenge

      Some changes Infinite Dungeon 1.7.6

      Easy Map v2 1.6.0

      Description
      LeoMaven: I just turn off Version checker.

      Original Easy Map mod by Codefly
      ---
      UPD: I just fixed checker and remove pop-up window about newest game version and change Legend color to black :)

      This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination.

      Installation:
      For Steam users: subscribe to this mod
      From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

      Remove:
      For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      or make it easy in game:
      On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
      That's all.

       :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

      Описание
      Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный

      Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу.
      Выходы из зоны так же отображаются на карте в виде значков, кроме того реализован всплывающий диалог при перемещении с помощью карты.

      Установка:
      Для пользователей Steam: Подпишитесь на мод
      С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

      Удаление:
      Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      или в игре:
      На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

      Easy Map v2 1.6.0

      More Sounds 1.7.6

      This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following:

      [Status Effects]
      Confused
      Disarmed
      Stunned

      [Infusions/Runes]
      Healing
      Manasurge
      Regeneration
      Reflection Shield
      Shatter Afflictions
      Shielding
      Wild

      [Other]
      Adrenaline Surge
      Assault
      Execution
      Death Dance
      Disengage
      Fearless Cleave
      Gift of the Woods
      Rush
      Shattering Blow
      Shield Slam
      Stealth
      Sun Ray
      Sun's Vengeance
      Tumble
      Wave of Power
      Wrath of the Highborn

      More will be added as I play more. All sounds are fully original and created by me.

      More Sounds 1.7.6

      Embers of Rage 1.7.4

      Official Expansion!

      One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.

      Features:

      • Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...
      • Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers!
      • Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.
      • Play as one of the four new tinker classes: Gunslingers, Sawbutchers, Psyshots and Annihilators! Plus a class evolution: Technomancers! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.
      • Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.
      • Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!
      • Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...
      • Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.
      • Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!
      • Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!
      • Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!
      • Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.
      • Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!

      Embers of Rage 1.7.4

      Forbidden Cults 1.7.4

      Official Expansion!

      Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
      Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
      That something is you.

      Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!

      Jezerk the level 2 Orc Annihilator by smithfield (4)
      Forbidden Cults makes two new classes available to play:

      • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
      • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

      Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

      Jezerk the level 2 Orc Annihilator by smithfield (5)
      Forbidden Cults makes two new races available to play:

      • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
      • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

      Jezerk the level 2 Orc Annihilator by smithfield (6)
      Forbidden Cults adds many new zones for you to explore and die in:

      • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
      • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
      • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
      • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
      • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
        Maybe you will even find The One That Writes...
      • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
      • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

      Jezerk the level 2 Orc Annihilator by smithfield (7)
      What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

      • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
      • Nethergates: It sleeps. Maybe it should stay that way.
      • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
      • Fearful Symmetry: Geometry has never been so lively!
      • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
      • : And more ...

      Jezerk the level 2 Orc Annihilator by smithfield (8)
      "DarkGod, is that all?" Obviously not! You will also find your usual addition of:

      • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
      • Artifacts: Discover new objects of power and use them to further your own goals.
      • New wyrmic tree: Unlock the scourge drake for your wyrmics.
      • Glass Golem: Unlock the glass golem option for your alchemists.
      • Events: Discover new strange contraptions in familiar zones. What could go wrong?
      • Achievements: Because there can never be enough!

      Forbidden Cults 1.7.4

      Jezerk the level 2 Orc Annihilator by smithfield (2024)
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